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Old Sep 03, 2007, 10:42 AM // 10:42   #61
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I like the title requirement as variation on the only money / farming requirement of the pre-GW:EN armors. In order to have a certain degree of exclusiveness there should be certain requirements you have to fulfill in order to get high-end armors.

The only armor that could get a requirement chage imo is the FoW armor with a rediculous price. But I'm not complaining, if people waht to put their gold into a gold sink in exchange of some exclusiveness, be my guest.
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Old Sep 03, 2007, 11:30 AM // 11:30   #62
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/not signed

I thought we went through this already? Didn't ANET already lowered the requirements from their hardcore grinding levels to something that can be attainable via some casual grinding? I remember how silly it was when people were arguing in favor of keeping the ultra grind level claiming that "hard mode" possibility, more "norn quests" than available in preview, etc. etc. But I'll restrain myself from saying anything bad. We all know how wrong they were since those expectations were totally off and unless I missed some "new norn quests" and the non repeatable bear quest, we pretty much done with the norns during the preview.

You can easily get to rank 4 by doing the quests and finishing the game. The unfortunate part is that you will not hit 26,000 points for rank 5. I believe it's roughly 8,000 to 16,000 points for all those primary quests and that also factors in how you play the game while doing these quests. Did you run most of it (avoided mobs) or did you went to shrines first and then clear the map prior to entering new zone, outpost, etc.? After all said and done, you will need to do some kind of grind to get what you want. And people, stop saying rank 4 to 5 is so close... The point difference is either doubled or almost double when you go from 4 to 5. It is easy to get to rank 4by just playing the game; but you'll have to suffer some mindless grinds to get to rank 5. Is it worth it? Thanks to people who went through the nightmarish work and shared their pictures; you can decide for yourself...
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Old Sep 03, 2007, 12:17 PM // 12:17   #63
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/signed
And while you're at it, remove the grind requirement from pve skills.

Quote:
Originally Posted by 828168
via some casual grinding?
No such thing - as soon as it becomes grind, it stops being casual.

Last edited by cellardweller; Sep 03, 2007 at 12:34 PM // 12:34..
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Old Sep 03, 2007, 03:45 PM // 15:45   #64
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I dunno, I can grind casually. Usually it's just a matter of going out when I feel like taking a break from the plot and killing things to relax. Always grab bounties at the shrine by the door, visit the norn regularly (every 25 kills) to see what sort of bonuses they have for you, and don't think you need to chase everything on the map. Just having the bounties up while doing the quests is getting me titles so fast I'm one tier further every time I check.

You don't HAVE to have the armor this week, ya know.
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Old Sep 03, 2007, 05:20 PM // 17:20   #65
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Cry me a river. They're not *that* hard to get.

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Old Sep 04, 2007, 08:12 AM // 08:12   #66
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It doesn't take too much time to get points.
Just got the title without effort, only going into the explorable areas and helping friends and guildies do their quests. I stopped at the shrines and took the blessings when they did. I didn't even notice I took the title, until they told me to check how many points I had, since I didn't care about it (and didn't want to make a new armor).
(That's for casual "earning")
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Old Sep 04, 2007, 08:30 AM // 08:30   #67
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You spend the same amount of time getting armour from all of the other campaigns, what's the point of this thread?

*screws up petition*
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Old Sep 04, 2007, 12:38 PM // 12:38   #68
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wow this has been said a lot. You do not need the new armor. You do not need FoW armor. Its about working for it. I ran around with KC armor for ever on my sin. It doesnt look as nice but it serves the same purpose. I changed up some here and there as I wanted to. I had to work for the materials and the money to do so. So quit bitching about poor eye sight and carple tunnel (in my day we saw carple tunnel as a passage to manhood) and grind grind grind!

~the rat~
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Old Sep 04, 2007, 12:40 PM // 12:40   #69
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Quote:
Originally Posted by cellardweller
/signed
And while you're at it, remove the grind requirement from pve skills.


No such thing - as soon as it becomes grind, it stops being casual.
You mean remove the work from the game so its "I am a lvl 7 Gawd!!!" Mleh
no thank you

~the rat~
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Old Sep 04, 2007, 12:47 PM // 12:47   #70
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Cmon how can u complain about. Just go out kill a bunch of stuff and in no time u got it. It's as easy as comlaing about something that is fine jsut the way it is. Unbelievable, I know.
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Old Sep 04, 2007, 12:56 PM // 12:56   #71
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/not signed

I want to start a petition to end petitions....seems like everyone is trying to petition whatever it is they wanted for free.

To the OP: No offense man, but if you don't want to grind, wear normal armors like most of my toons do. If you want to look awesome for nothing, may I recommend either IMVU or Second Life
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Old Sep 04, 2007, 12:59 PM // 12:59   #72
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/not signed

ur complaining about a requirements being placed on items that u want in which will cuase u to work towards ur goal...yet isnt a video game designed so that hard work and a little time pay off? FoW or r5 armor or the PVE skills are simply there for those with personals tastes and those that want to show how hard theyve worked on their character. what do u want? ANET to just hand over some GW:EN armor for just a few platinum? this is a game...and although it is just a game, concepts still work the same as they do in real life: YOU WANT SOMETHING GOOD YOU BETTER BE PREPARED TO WORK FOR IT! and like everyone else said...its "optional"

whining gamers ftl...
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Old Sep 04, 2007, 08:29 PM // 20:29   #73
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Quote:
Originally Posted by BlackSephir
It was one of the most stupid ideas in the GW history ever.
"you need to grind x more points to move the story"


For one character its not really a big issue in my opinion , but I believe those that say well work for it are missing the point.

I dont want to do this on 10 different profeesions, characters, and its enough to make me want to chuck this game. (yes I know some will say dont play it then)

Ive played it for two years, I love playing it , the point is some things in the game are forcing players in PVE where you should be able to play how you want as it affects noone else,,,,, to HAVE TO GRIND AND REPEAT KILL JUNK that you have no INTEREST in killing.

Considering Anet USES the new armour as a major marketing point, but failed to mention the complete change in strategy I am extremely disappointed.

Had Guild wars since the start, have multiple accounts, only upgrading one insteal of all six and if this is where GW is heading, Ill be finding another game to play.
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Old Sep 04, 2007, 08:44 PM // 20:44   #74
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/not signed

You should have to work for somethings, especially since most other things are available for a price...read FoW armor bought on ebay and the price of a run.
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Old Sep 04, 2007, 09:48 PM // 21:48   #75
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I'd remove "...Requirement for Crafters" to make your Thread Title just fine
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Old Sep 04, 2007, 10:06 PM // 22:06   #76
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edit:nevermind:

double post, dumb forum server

Last edited by Sir Seifus Halbred; Sep 04, 2007 at 10:20 PM // 22:20..
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Old Sep 04, 2007, 10:08 PM // 22:08   #77
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Quote:
Originally Posted by Witchblade
I'd remove "...Requirement for Crafters" to make your Thread Title just fine
Agreed.

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Old Sep 04, 2007, 10:29 PM // 22:29   #78
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Quote:
Originally Posted by Series
Anet does 2 things:

1. Anet introduces new titles, which allow you to access cool armor crafters and such. Cool.

2. Anet provides NO WAY TO INCREASE THESE TITLES other then to go around killing things over and over and over again. Quests and such will only get you so far... not far at all!

Therefore, this petition calls for the enactment of one of two options:

1. Remove the requirement of titles from the crafters

2. Provide a way to gain title points OTHER than constant meaningless grind, such as a repeatable quest with a nice reward or a huge bonus for vanquishing an area or SOMETHING.

Right now, the only way to increase ranks in the title is to go in a few areas, kill random things with no purpose, and repeat. For people who hate grinding, this sucks, and we are limited in the game because of it. Either remove the requirement or provide a way to quickly gain points that doesn't involve going around killing things without rhyme or reason. Lets take the grind out of grind wars!

Also, for the "high end" people who like farming and think this would make them angry, they still have those ridiculous crafters that require 75 ecto for a pair of gloves. With my suggestion implemented, "normal" people can play without grinding and still get the armor we were promised when we got the game, and "elite" people can go buy their 75 ecto gloves. Everyone has something.
I'm rank 6 Ebon and i would in no way class it as a grind. Work for the freaking armor, in the other campaigns it took you the whole game till you got the leet armor, in this expansion they're in the first outpost. So you need a few hours work to go with them. 2-3 hours and you got your title
Not that hard.


/NOT-SIGNED!
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Old Sep 06, 2007, 08:55 PM // 20:55   #79
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Thumbs down Deja Vu thread anyone?

Quote:
Originally Posted by DarkGanni
Hi, As you all know the current system to be able to buy armors from GW:EN requires you to have a certain title and this requires grinding something not everyone enjoys. Sign the petition please so everyone can get their favorite armor without doing something they DON'T like.
- Ganni
To quote one of my favorite people
http://www.guildwarsguru.com/forum/s...97&postcount=5
Quote:
Originally Posted by jkyarr
I have to bring something up here. Y'all are working with the wrong understanding of what a grind is. You can't define it as the distance in effort between point/achievement A and point/achievement B. That's called a journey. Journeys typically consist of some sort of tasks. With gaming unless the number of instances where such tasks can be carried out are so few that the same encounters have to be reused, you don't really have a "grind". If you make your own choice to re-instantiate the same encounter repetitively then you are willfully making your own grind. When the storyarc, size of zones, and number of encounters are designed to allow you to progress through your objectives or tasks at an adequate rate (meaning it coincides with the timing of the story and plot-necessary events) then there is no inherent grind!

In this context, the complaint that you can't buy and sell from the NPCs in northern towns just because you think you should be able to, FAILS. Why? Because the story provides plot reasons for you to be restricted, and it provides you a means to overcome the restrictions. That's design, not grind. Honestly who's going to whine because the story requires them to do something? Or did I miss the thread where some asked to be able to ascend in pre-searing? Why can't I just win the game without even getting my character out of bed? I mean geeze Anet! Getting my character to walk is such a grind! Fix it!
Please substantiate that the grind you're claiming actually exists. In my book you don't seem to understand what grinding really is. The best example of a grind in this game is the Defender of Ascolon title. Many other titles in the game have lesser grinds involved, but this is not one of them.
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Old Sep 06, 2007, 09:02 PM // 21:02   #80
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Thumbs down Ask around... It just ain't true.

Quote:
Originally Posted by Series
2. Anet provides NO WAY TO INCREASE THESE TITLES other then to go around killing things over and over and over again. Quests and such will only get you so far... not far at all!

Right now, the only way to increase ranks in the title is to go in a few areas, kill random things with no purpose, and repeat.
Sorry but in my XP these claims are completely unsubstantiated and inaccurate in regards to the GW:EN Crafters related title tracks. Here's why.

To quote one of my favorite people
http://www.guildwarsguru.com/forum/s...97&postcount=5
Quote:
Originally Posted by jkyarr
I have to bring something up here. Y'all are working with the wrong understanding of what a grind is. You can't define it as the distance in effort between point/achievement A and point/achievement B. That's called a journey. Journeys typically consist of some sort of tasks. With gaming unless the number of instances where such tasks can be carried out are so few that the same encounters have to be reused, you don't really have a "grind". If you make your own choice to re-instantiate the same encounter repetitively then you are willfully making your own grind. When the storyarc, size of zones, and number of encounters are designed to allow you to progress through your objectives or tasks at an adequate rate (meaning it coincides with the timing of the story and plot-necessary events) then there is no inherent grind!

In this context, the complaint that you can't buy and sell from the NPCs in northern towns just because you think you should be able to, FAILS. Why? Because the story provides plot reasons for you to be restricted, and it provides you a means to overcome the restrictions. That's design, not grind. Honestly who's going to whine because the story requires them to do something? Or did I miss the thread where some asked to be able to ascend in pre-searing? Why can't I just win the game without even getting my character out of bed? I mean geeze Anet! Getting my character to walk is such a grind! Fix it!
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